Feb/100
Adobe Flash Player 10 be available on Intel Sodaville
During this week's Intel Developer Forum, Intel has unveiled "Sodaville" a new 45nm system-on-a-chip based on the comapny’s Atom processor that’s designed specifically to bring interactive, Internet-based services and content to televisions, set-top boxes, and peripherals like DVD players and DVRs. The chipset supports both Internet and broadcast applications, and has enough processing horsepower to handle both video and audio processing and 3D graphics in real time.
The CE4100 will be available at speeds of up to 1.2 GHz, and will feature hardware-based decoding capabilities that can handle two 1080p video streams simultaneously, along with high-definition audio and 3D graphics. The system supports hardware-based decoding for MEG4, and integrated NAND flash controller, support for DDR2 and DDR3 memory, support for SATA-300 and USB 2.0, and 512K of L2 cache. The chip will support Flash Player 10, along with standards like OpenFGL ES 2.0 for developing media-intensive 3D applications; Adobe expects Flash 10 to be available for Sodaville devices in mid-2010.
Dec/090
Open Source ActionScript APIs
As you all might have heard of many opensource ActionScript API's like APE, Away3D, Papervision3D etc.
You can get all of such opensource APIs at one one place: http://actionscriptapis.com/
Nice to see all the API's at one place. Check them out...
Dec/090
Impressive Flash Actionscript 3.0 Tutorials
As i will be on constant lookout for some nice resources and informative tutorials on Flash, I came across an impressive collection of Flash Actionscript 3.0 Tutorials.
Noupe has collaged such useful and mostly used tasks in Flash.
These tutorials include Controlling Timeline using Actionscript 3, Creating custom cursor, Customizing Context Menu, Some Papervision3D Tutorials etc...
Just check them out, I am sure they will be useful...
Nov/090
HYPE Framework for Flash
As you all know, Flash with ActionScript 3.0 is very powerful in creating Flash applications. But its a bit tough for newcomers to get used to it so fast in case of coding and creating something very exciting.
To make things simple for Flash beginners, HYPE Framework is introduced.
"HYPE is a creative coding framework built on top of ActionScript 3. A major goal of HYPE is to allow newcomers to Flash and ActionScript to creatively play and express themselves while they are learning how to program."
Inorder to start with it, you just need to know basic programming concepts like loops, variables, conditional and functions etc.
Here is just a quick demo of HYPE:
Nov/090
The Rise of Flash Video
As you all know Flash Video is everywhere now on Web. Its the mostly used video across web world.
I really wanted to know how Flash Video has evolved over time. What made web users to shift towards Flash video from existing players like Quicktime, Windows Media and Real players? These were some questions which were lingering my mind for sometime.
I found an interesting article about this topic written by Tom Green. It throughs light on all he factors which made different players like Quicktime, Windows Media and Real to lose ground on Web.
Not only that it talks about history of Flash Video, how the FLV format evolved.
Check it out at http://www.digital-web.com/articles/the_rise_of_flash_video_part_1/.
Oct/090
Skinning Flash Components
Flash Components are used when and where Flash is applied. Flash has good amount of components for many purposes varying from buttons to datagrids.
To make these components look even nicer according to your needs and theme, you can skin and style these components.
Skinning is basically changing the look of the component. From Flash CS3, its became even easier to change the skins of the components.
Oct/090
Creating IPhone apps using Flash CS5
It was announced in MAX 09, that its possible now to create native IPhone Applications (ipa) using Adobe Flash Professional CS5 using ActionScript 3.0. These applications can be delivered to Apple IPhone or IPod touch Apple App Store.
You can see the some of the applications and gams that were demoed in MAX 09 that were created using prerelease version of Flash Professional CS5 at Adobe Labs.
InsideRIA has posted a nice article about the best practices, new IPhone specific feature APIs which need to be taken care while developing applications using Flash CS5.
Check these resources and start developing applications for IPhone using Flash...
Oct/090
Adobe Labs Ideas for Flash Catalyst
Adobe Labs Ideas is a place for the community to suggest and discuss new and exciting functionality for Adobe technologies. Post your own ideas or review and vote on ideas submitted by the community. The Adobe development teams will review all submissions and use your collective input to prioritize feature requests and help shape future versions of products.
Adobe Labs Ideas has launched this to allow Adobe Flash Catalyst users to vote on feature requests and share new ideas with the development team and user community. If you have an idea for how the Flash Catalyst beta can be better, you can goahead and submit your idea here.
Sep/090
Using CacheAsBitmap effectively for FlashLite for Digital Home
As you might be hearing now a days about FlashLite on Digital Home, its like running Flash content on Set-top boxes. My previous post has a demo of Intel, which was given at its IDF.
In this post, we are going to talk about using cacheAsBitmap feature effectively while creating content for Set-top boxes.
FlashLite for Digital Home basically has a capability of Hardware Rendering, wherein the hardware has can render the Bitmaps avoiding the software(FlashLite) to take this burden. This results in increase in performance while rendering on set-top box.

