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	<title>Swami Charan&#039;s Blog &#187; Flash Physics Engines</title>
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		<title>Physics Engines For Flash</title>
		<link>http://www.swamicharan.com/blog/flash/physics-engines-for-flash/</link>
		<comments>http://www.swamicharan.com/blog/flash/physics-engines-for-flash/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 15:03:18 +0000</pubDate>
		<dc:creator>Swami Charan</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[APE]]></category>
		<category><![CDATA[AS3 Physics Engines]]></category>
		<category><![CDATA[BOX2DFLASHAS3]]></category>
		<category><![CDATA[Fisix Engine]]></category>
		<category><![CDATA[Flash Physics]]></category>
		<category><![CDATA[Flash Physics Engines]]></category>
		<category><![CDATA[FOAM]]></category>
		<category><![CDATA[Glaze]]></category>
		<category><![CDATA[Physics Engines]]></category>
		<category><![CDATA[Popshapes]]></category>

		<guid isPermaLink="false">http://www.swamicharan.com/blog/?p=557</guid>
		<description><![CDATA[As we all know, there are many Physics Engines for Flash now. Each have their own Pros and Cons, but Actionscript 3.0 provides increase in performance compared to Actionscript2.0. Whatever might be your requirement for Physics in your Flash design, we are going to talk about some useful Physics Engines available now for Flash. ActionScript [...]]]></description>
			<content:encoded><![CDATA[<p>As we all know, there are many Physics Engines for Flash now. Each have their own Pros and Cons, but Actionscript 3.0 provides increase in performance compared to Actionscript2.0. Whatever might be your requirement for Physics in your Flash design, we are going to talk about some useful Physics Engines available now for Flash.</p>
<p><strong><a href="http://www.cove.org/ape/" target="_self"><span style="color: #0000ff;">ActionScript Physics Engine (APE)</span></a></strong></p>
<p><img class="alignleft size-full wp-image-558" title="APE" src="http://www.swamicharan.com/blog/wp-content/uploads/2009/11/APE.jpg" alt="APE" width="388" height="208" /></p>
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<p>APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE is written and maintained by Alec Cove. The latest version available 0.45 alpha. You can get more info on APE at <a href="http://www.cove.org/ape/">http://www.cove.org/ape/</a>.</p>
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<p><strong><a href="http://www.fisixengine.com/" target="_self"><span style="color: #0000ff;">Fisix Engine</span></a></strong></p>
<p>The fisix engine is a verlet based physics engine for flash written in Actionscript 3.0. This engine is aimed towards use in games and other relatively cpu intensive real-time applications.  The current version available is 0.5 Alpha.</p>
<p>This engine has got good documentatio in Wiki. You can find tutorials at <a href="http://wiki.fisixengine.com/index.php?title=FisixTutorials">http://wiki.fisixengine.com/index.php?title=FisixTutorials</a>.</p>
<p><strong><a href="http://blog.generalrelativity.org/actionscript-30/foam-rigid-body-physics-engine-alpha-release-01/" target="_self"><span style="color: #0000ff;">FOAM</span></a></strong></p>
<p>FOAM is primarily intended as a resource for developers interested in simulating physics. It has a carefully thought out OOP structure and modular design.</p>
<p><img class="alignleft size-full wp-image-559" title="foam" src="http://www.swamicharan.com/blog/wp-content/uploads/2009/11/foam.jpg" alt="foam" width="389" height="297" /></p>
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<p>Currently available version is 0.1 Alpha.</p>
<p><strong><a href="http://box2dflash.sourceforge.net/" target="_self"><span style="color: #0000ff;">BOX2DFlASHAS3</span></a></strong></p>
<p>Box2DFlashAS3 is an open source port of Erin Catto's powerful c++ physics library Box2D. Its the most updated engine with current version being 2.0.1.</p>
<p><img class="alignleft size-full wp-image-560" title="box" src="http://www.swamicharan.com/blog/wp-content/uploads/2009/11/box.jpg" alt="box" width="443" height="248" /></p>
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<p>Full sourcecode for the engine and examples can be downloaded from <a href="http://sourceforge.net/projects/box2dflash/">http://sourceforge.net/projects/box2dflash/</a>.</p>
<p><strong><a href="http://code.google.com/p/glaze/" target="_self"><span style="color: #0000ff;">Glaze</span></a> : <a href="http://code.google.com/p/glaze/">http://code.google.com/p/glaze/</a></strong></p>
<p>A game and physics engine for Flash including:</p>
<ul>
<li>Rigid Body Dynamics</li>
<li>Scene management</li>
<li>Line of sight</li>
<li>User Input</li>
<li>Scrolling</li>
<li>AI</li>
</ul>
<p>You can view online demo at <a href="http://home.planet.nl/~borst595/glaze.html">http://home.planet.nl/~borst595/glaze.html</a></p>
<p><strong><a href="http://lab.andre-michelle.com/physics-engine" target="_self"><span style="color: #0000ff;">PopShapes</span></a></strong></p>
<p>This physics engine works with penetration detection of any object. Source for this engine is available at <a href="http://lab.andre-michelle.com/physics-engine">http://lab.andre-michelle.com/physics-engine</a>.</p>
<p><img class="alignleft size-full wp-image-561" title="popshapes" src="http://www.swamicharan.com/blog/wp-content/uploads/2009/11/popshapes.jpg" alt="popshapes" width="388" height="385" /></p>
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<p>These are a few which i could list from many Physics Engines available now. Try these and implement Physics in your Flash applications.</p>
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