ADOBE and AVATAR
A video featuring Jon Landau, Producer of "Avatar", describing how Adobe software was used throughout the production of the film.
Very proud to be part of ADOBE...
GPU Acceleration in Photoshop CS4
Check out the video from ADOBE TV about new GPU Acceleration in Photoshop CS4.
Flash Search Engine Optimization
Here are is the video series from ADOBE TV by Jay Middleton and Damien Bianchi on Flash Search Engine Optimization. They talk about Flash content crawlability and keyword and website strategies for search engines.
Episode 1
3D Astral Projection in Photoshop CS4
This is a cool video tutorial from Adobe TV on how to take a 2D object and project it into 3D Space in Adobe Photoshop CS4 Extended.
Check it out...
Open Source ActionScript APIs
As you all might have heard of many opensource ActionScript API's like APE, Away3D, Papervision3D etc.
You can get all of such opensource APIs at one one place: http://actionscriptapis.com/
Nice to see all the API's at one place. Check them out...
Using the Flex Charting Components
Top 10 Little-Known Features in Photoshop CS4
Check out this video by Julienne Kost in ADOBE TV, which talks about some nice features which are mostly unknown and can make a huge difference in your design.
Transitions and Easing in FLEX
Here is a nice video from ADOBE TV about Transitions and Easing in FLEX...
Making particles dragable in APE
As you all know what APE is, I will go directly into what problem i faced when started with it and how i overcame it. First of all, APE source has class named Vector defined in it. When we try to publish any content with APE on Flash CS4/FP 10, there will be a conflict that arises between Vector class of APE and Vector Datatype of Flash Player 10.
So, i had to modify the APE source to rename the Vector class in APE and change the reference of Vector in APE source with the new name. Then i could able to run content with APE on Flash Player 10. You can download the modified source from here.
Making Particle Dragable:
After successful in running the content on Flash Player 10, i wanted to check out how drag works on APE particles. There are separate class files called 'DragableCircleParticle.as' and 'DragableRectangleParticle.as' under Files section of APE Google Group.
Place these .as files under 'source\org\cove\ape' Folder of APE.
Using these classes can make our work easy in making particles dragable.
These dragable particles can be initialized as follows:
DragableCircleParticel(x:Number, y:Number, radius:Number, fixed:Boolean, mass:Number,elasticity:Number, frictio:Number); DragableRectanlgeParticle(x:Number, y:Number, width:Number, height:Number, rotation:Number, fixed:Boolean, mass:Number, elasticity:Number, friction:Number)